GAME SYSTEMS DESIGNER
We prefer team members to be onsite in our Toronto office, but we’re prepared to be flexible on remote work.
Hi there! We’re looking for a Game Systems Designer with significant experience shipping games professionally, who is self-directed and excellent at collaborating across disciplines. We consider this a senior role due to the emphasis on understanding priorities at the project level and aligning the efforts of the concept and design teams.
Get Set Games is working on a project with Gearbox Publishing for leading consoles and PC that breaks new ground and we’ll need a Game Systems Designer with a breadth of knowledge creating systems for video games.
You will be designing core components of the game, focusing on loot systems, damage and health systems, inventory tracking, level progression, and difficulty balancing. The metagame and loot system, tied into game-changing components of the game are critical features that will require solid planning and careful iteration. You will be coordinating with other designers and developers to deliver a balanced and rewarding experience for the player. You’ll be a key contributor to our team, and we’ll always support your continued growth.
People at Get Set Games
The foundations of the company were laid almost a decade ago, which is an eternity in the games industry. We attribute our longevity to humility and mutual respect amongst team members. Folks here balance work and life and we solve problems proactively.
Aligning with our values is a prerequisite for becoming a great addition here.
We Value Artistry – The goal of our art and technology is to deliver excellence, originality, and beauty to our players.
We Value People – Diversity and inclusivity promote innovation and strength. At Get Set Games we believe you should be your authentic, brilliant self, and we view our players as people, not demographics.
We Value Good Health – Our environment and workplace practices promote emotional and physical wellbeing.
We Value Personal Improvement – Our team members are encouraged to learn, improve, and take and give feedback as adults.
The Most Important Parts of Your Job
Professional experience: You need to be familiar with every phase of getting a game out the door, working with a team from prototype to release. Your team is counting on the fact that you’ve done this before, with skill and commitment.
Self-directed: If your queue is empty you won’t wait for someone to tell you what to work on. You drive your own efforts to learn and grow.
Collaborating across disciplines: You’ll be helping designers and developers do their job more effectively. You’ll be collecting requirements, and solving problems based on feedback from each team. The importance of great communication can’t be overstated.
The Systems Design Domain
You will be working on the metagame and balancing components of the game that bind everything together in the player experience. You’ll be developing a sophisticated and streamlined reward, progression, inventory and difficulty scaling systems for the player that enhances and deepens the core gameplayer experience. We operate in the UE4 environment and we will be delivering on multiple hardware platforms. Knowledge of Blueprints will be a bonus.