We prefer team members to be onsite in our Toronto office, but we’re prepared to be flexible on remote work.
Hi there! We’re looking for a programmer with experience shipping games professionally, an ability to manage others, and who is excellent at collaborating across disciplines. We consider this a senior role due largely to the emphasis on understanding priorities and aligning the efforts of other programmers.
Get Set Games is working on a project with Gearbox Publishing for leading consoles and PC that breaks new ground and we’ll need an engineer who can work closely with content creators on the team to improve their tools and workflow within Unreal. As a programmer, you will optimize performance, extend the Unreal editor for art and design needs, and teach others how to use our gameplay tech.
You’ll be working to craft the direction of the tech infrastructure supporting the team members who create content. You’ll be a key contributor to our team, and we’ll always support your continued growth
People at Get Set Games
The foundations of the company were laid almost a decade ago, which is an eternity in the games industry. We attribute our longevity to humility and mutual respect amongst team members. Folks here aren’t pressured into overwork and we solve problems without being told.
Aligning with our values is a prerequisite for becoming a great addition here.
We Value Artistry – The goal of our art and technology is to deliver excellence, originality, and beauty to our players.
We Value People – Diversity and inclusivity promote innovation and strength. At Get Set Games we believe you should be your authentic, brilliant self, and we view our players as people, not demographics.
We Value Good Health – Our environment and workplace practices promote emotional and physical wellbeing.
We Value Personal Improvement – Our team members are encouraged to learn, improve, and take and give feedback as adults.
The Most Important Parts of Your Job
Professional experience – You need to be familiar with every phase of getting a game out the door, working with a team from prototype to release. A university degree is nice, so is experience in a related field, but your team is counting on the fact that this isn’t your first rodeo.
Ability to manage others – Managing your own time is table stakes. We’re banking on your ability to grasp stakeholder priorities and align team members. Being able to direct the efforts of other programmers and mitigate risk are critical skills.
Collaborating across disciplines – You’ll be helping designers and artists do their job more effectively. You’ll be teaching, collecting requirements, and fixing problems. The importance of great communication can’t be overstated.
The Programming Domain