SENIOR TECHNICAL ARTIST
Job Category
Art
Location
We prefer team members to be onsite in our Toronto office, but we’re prepared to be flexible on remote work.
Job Description
Hi there! We’re looking for a Senior Technical Artist with significant experience shipping games professionally, who is self-directed and excellent at collaborating across disciplines. We consider this a senior role due to the emphasis on understanding priorities at the project level and aligning the efforts of teams of artists and programmers.
Get Set Games is working on a project with Gearbox Publishing for leading consoles and PC that breaks new ground and we’ll need a Senior Technical Artist with a breadth of knowledge working within the UE4 environment.
You’ll be helping the team create art more efficiently with better tools, bridging the space between programmers and artists, and optimizing the performance of various visual systems within the engine and across multiple platforms. You’ll be a key contributor to our team, and we’ll always support your continued growth.
People at Get Set Games
The foundations of the company were laid almost a decade ago, which is an eternity in the games industry. We attribute our longevity to humility and mutual respect amongst team members. Folks here balance work and life and we solve problems proactively.
Values
Aligning with our values is a prerequisite for becoming a great addition here.
We Value Artistry – The goal of our design and production process is to deliver excellence, originality, and beauty to our players.
We Value People – Diversity and inclusivity promote innovation and strength. At Get Set Games we believe you should be your authentic, brilliant self, and we view our players as people, not demographics.
We Value Good Health – Our environment and workplace practices promote emotional and physical wellbeing.
We Value Personal Improvement – Our team members are encouraged to learn, improve, and take and give feedback as adults.
The Most Important Parts of Your Job
Professional experience: You need to be familiar with every phase of getting a game out the door, working with a team from prototype to release. Your team is counting on the fact that this isn’t your first rodeo.
Self-directed: If your queue is empty you won’t wait for someone to tell you what to work on. You drive your own efforts to learn and grow.
Collaborating across disciplines: You’ll be helping programmers and artists do their job more effectively. You’ll be collecting requirements, and fixing problems. The importance of great communication can’t be overstated.
The Technical Art Domain
We operate in the UE4 environment. We will use a stylized PBR workflow, use Blueprints for prototyping, Niagara for effects and we will be delivering on multiple hardware platforms.